UDP sock API¶
Sock submodule for UDP.
How To Use¶
First you need to a module that implements this API in your application’s Makefile. For example the implementation for GNRC is called gnrc_sock_udp.
A Simple UDP Echo Server¶
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #include <stdio.h>
#include "net/sock/udp.h"
uint8_t buf[128];
int main(void)
{
sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 12345;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
while (1) {
sock_udp_ep_t remote;
ssize_t res;
if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
&remote)) >= 0) {
puts("Received a message");
if (sock_udp_send(&sock, buf, res, &remote) < 0) {
puts("Error sending reply");
}
}
}
return 0;
}
|
Above you see a simple UDP echo server. Don’t forget to also the IPv6 module of your networking implementation (e.g. gnrc_ipv6_default for Generic (GNRC) network stack GNRC) and at least one network device.
After including the header file for UDP sock, we create some buffer space buf to store the data received by the server:
1 2 3 | #include "net/sock/udp.h"
uint8_t buf[128];
|
To be able to listen for incoming packets we bind the sock by setting a local end point with a port (12345 in this case).
We then proceed to create the sock. It is bound to local and thus listens for UDP packets with udp.h::udp_hdr_t::dst_port 12345. Since we don’t need any further configuration we set the flags to 0. In case of an error we stop the program:
1 2 3 4 5 6 7 8 9 | sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 12345;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
|
The application then waits indefinitely for an incoming message in buf from remote. If we want to timeout this wait period we could alternatively set the timeout parameter of sock/udp.h::sock_udp_recv() to a value != sock.h::SOCK_NO_TIMEOUT. If an error occurs on receive we just ignore it and continue looping.
If we receive a message we use its remote to reply. In case of an error on send we print an according message:
1 2 3 4 5 6 7 8 9 10 11 12 | while (1) {
sock_udp_ep_t remote;
ssize_t res;
if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
&remote)) >= 0) {
puts("Received a message");
if (sock_udp_send(&sock, buf, res, &remote) < 0) {
puts("Error sending reply");
}
}
}
|
A Simple UDP Echo Client¶
There are two kinds of clients. Those that do expect a reply and those who don’t. A client that does not require a reply is very simple to implement in one line:
1 | res = sock_udp_send(NULL, data, data_len, &remote);
|
With data being the data sent, data_len the length of data and remote the remote end point the packet that is is to be sent.
To see some other capabilities we look at a more complex example in form of the counter of the echo server above:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include <stdio.h>
#include "net/af.h"
#include "net/protnum.h"
#include "net/ipv6/addr.h"
#include "net/sock/udp.h"
#include "xtimer.h"
uint8_t buf[7];
int main(void)
{
sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 0xabcd;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
while (1) {
sock_udp_ep_t remote = { .family = AF_INET6 };
ssize_t res;
remote.port = 12345;
ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
puts("Error sending message");
sock_udp_close(&sock);
return 1;
}
if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * US_PER_SEC,
NULL)) < 0) {
if (res == -ETIMEDOUT) {
puts("Timed out");
}
else {
puts("Error receiving message");
}
}
else {
printf("Received message: \"");
for (int i = 0; i < res; i++) {
printf("%c", buf[i]);
}
printf("\"\n");
}
xtimer_sleep(1);
}
return 0;
}
|
Again: Don’t forget to also the IPv6 module of your networking implementation (e.g. gnrc_ipv6_default for GNRC) and at least one network device.
We first create again a sock with a local end point bound to any IPv6 address and some port. Note that we also could specify the remote here and not use it with sock/udp.h::sock_udp_send().
1 2 3 4 5 6 7 8 9 | sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 0xabcd;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
|
We then create a remote end point with the link-local all nodes multicast address (ff02::1) and port 12345 and send a “Hello!” message to that end point.
1 2 3 4 5 6 7 8 9 10 11 | sock_udp_ep_t remote = { .family = AF_INET6 };
ssize_t res;
remote.port = 12345;
ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
puts("Error sending message");
sock_udp_close(&sock);
return 1;
}
|
We then wait a second for a reply and print it when it is received.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * US_PER_SEC,
NULL)) < 0) {
if (res == -ETIMEDOUT) {
puts("Timed out");
}
else {
puts("Error receiving message");
}
}
else {
printf("Received message: \"");
for (int i = 0; i < res; i++) {
printf("%c", buf[i]);
}
printf("\"\n");
}
|
Finally, we wait a second before sending out the next “Hello!” with xtimer_sleep(1).
A Simple UDP Echo Server¶
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #include <stdio.h>
#include "net/sock/udp.h"
uint8_t buf[128];
int main(void)
{
sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 12345;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
while (1) {
sock_udp_ep_t remote;
ssize_t res;
if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
&remote)) >= 0) {
puts("Received a message");
if (sock_udp_send(&sock, buf, res, &remote) < 0) {
puts("Error sending reply");
}
}
}
return 0;
}
|
Above you see a simple UDP echo server. Don’t forget to also the IPv6 module of your networking implementation (e.g. gnrc_ipv6_default for Generic (GNRC) network stack GNRC) and at least one network device.
After including the header file for UDP sock, we create some buffer space buf to store the data received by the server:
1 2 3 | #include "net/sock/udp.h"
uint8_t buf[128];
|
To be able to listen for incoming packets we bind the sock by setting a local end point with a port (12345 in this case).
We then proceed to create the sock. It is bound to local and thus listens for UDP packets with udp.h::udp_hdr_t::dst_port 12345. Since we don’t need any further configuration we set the flags to 0. In case of an error we stop the program:
1 2 3 4 5 6 7 8 9 | sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 12345;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
|
The application then waits indefinitely for an incoming message in buf from remote. If we want to timeout this wait period we could alternatively set the timeout parameter of sock/udp.h::sock_udp_recv() to a value != sock.h::SOCK_NO_TIMEOUT. If an error occurs on receive we just ignore it and continue looping.
If we receive a message we use its remote to reply. In case of an error on send we print an according message:
1 2 3 4 5 6 7 8 9 10 11 12 | while (1) {
sock_udp_ep_t remote;
ssize_t res;
if ((res = sock_udp_recv(&sock, buf, sizeof(buf), SOCK_NO_TIMEOUT,
&remote)) >= 0) {
puts("Received a message");
if (sock_udp_send(&sock, buf, res, &remote) < 0) {
puts("Error sending reply");
}
}
}
|
A Simple UDP Echo Client¶
There are two kinds of clients. Those that do expect a reply and those who don’t. A client that does not require a reply is very simple to implement in one line:
1 | res = sock_udp_send(NULL, data, data_len, &remote);
|
With data being the data sent, data_len the length of data and remote the remote end point the packet that is is to be sent.
To see some other capabilities we look at a more complex example in form of the counter of the echo server above:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include <stdio.h>
#include "net/af.h"
#include "net/protnum.h"
#include "net/ipv6/addr.h"
#include "net/sock/udp.h"
#include "xtimer.h"
uint8_t buf[7];
int main(void)
{
sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 0xabcd;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
while (1) {
sock_udp_ep_t remote = { .family = AF_INET6 };
ssize_t res;
remote.port = 12345;
ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
puts("Error sending message");
sock_udp_close(&sock);
return 1;
}
if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * US_PER_SEC,
NULL)) < 0) {
if (res == -ETIMEDOUT) {
puts("Timed out");
}
else {
puts("Error receiving message");
}
}
else {
printf("Received message: \"");
for (int i = 0; i < res; i++) {
printf("%c", buf[i]);
}
printf("\"\n");
}
xtimer_sleep(1);
}
return 0;
}
|
Again: Don’t forget to also the IPv6 module of your networking implementation (e.g. gnrc_ipv6_default for GNRC) and at least one network device.
We first create again a sock with a local end point bound to any IPv6 address and some port. Note that we also could specify the remote here and not use it with sock/udp.h::sock_udp_send().
1 2 3 4 5 6 7 8 9 | sock_udp_ep_t local = SOCK_IPV6_EP_ANY;
sock_udp_t sock;
local.port = 0xabcd;
if (sock_udp_create(&sock, &local, NULL, 0) < 0) {
puts("Error creating UDP sock");
return 1;
}
|
We then create a remote end point with the link-local all nodes multicast address (ff02::1) and port 12345 and send a “Hello!” message to that end point.
1 2 3 4 5 6 7 8 9 10 11 | sock_udp_ep_t remote = { .family = AF_INET6 };
ssize_t res;
remote.port = 12345;
ipv6_addr_set_all_nodes_multicast((ipv6_addr_t *)&remote.addr.ipv6,
IPV6_ADDR_MCAST_SCP_LINK_LOCAL);
if (sock_udp_send(&sock, "Hello!", sizeof("Hello!"), &remote) < 0) {
puts("Error sending message");
sock_udp_close(&sock);
return 1;
}
|
We then wait a second for a reply and print it when it is received.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | if ((res = sock_udp_recv(&sock, buf, sizeof(buf), 1 * US_PER_SEC,
NULL)) < 0) {
if (res == -ETIMEDOUT) {
puts("Timed out");
}
else {
puts("Error receiving message");
}
}
else {
printf("Received message: \"");
for (int i = 0; i < res; i++) {
printf("%c", buf[i]);
}
printf("\"\n");
}
|
Finally, we wait a second before sending out the next “Hello!” with xtimer_sleep(1).
-
struct _sock_tl_ep
sock_udp_ep_t¶ An end point for a UDP sock object.
-
struct sock_udp
sock_udp_t¶ Type for a UDP sock object.
Note
API implementors:
struct sock_udpneeds to be defined by implementation-specificsock_types.h.
-
int
sock_udp_create(sock/udp.h::sock_udp_t* sock, constsock/udp.h::sock_udp_ep_t* local, constsock/udp.h::sock_udp_ep_t* remote, uint16_t flags)¶ Creates a new UDP sock object.
Parameters
sock: The resulting sock object. local: Local end point for the sock object. May be NULL. sock.h::_sock_tl_ep::netifmust either besock.h::SOCK_ADDR_ANY_NETIFor equal tosock.h::_sock_tl_ep::netifofremoteifremote != NULL. If NULLsock/udp.h::sock_udp_send()may bind implicitly.sock.h::_sock_tl_ep::portmay also be 0 to bind thesockto an ephemeral port.remote: Remote end point for the sock object. May be NULLbut then theremoteparameter ofsock/udp.h::sock_udp_send()may not beNULLor it will always error with return value -ENOTCONN.sock.h::_sock_tl_ep::portmust not be 0 ifremote != NULL.sock.h::_sock_tl_ep::netifmust either besock.h::SOCK_ADDR_ANY_NETIFor equal tosock.h::_sock_tl_ep::netifoflocaliflocal != NULL.flags: Flags for the sock object. See also . May be 0. Return values
- 0 on success.
- -EADDRINUSE, if
local != NULLandlocalis already used elsewhere or iflocal->port == 0but the pool of ephemeral ports is depleted - -EAFNOSUPPORT, if
local != NULLorremote != NULLandsock.h::_sock_tl_ep::familyoflocalorremoteis not supported. - -EINVAL, if
sock.h::_sock_tl_ep::addrofremoteis an invalid address. - -EINVAL, if
sock.h::_sock_tl_ep::netifoflocalorremoteare not a valid interfaces or contradict each other (i.e. `(local->netif != remote->netif) && ((local->netif != SOCK_ADDR_ANY_NETIF) || (remote->netif != SOCK_ADDR_ANY_NETIF))if neither isNULL). @return -ENOMEM, if not enough resources can be provided forsock` to be created.
-
void
sock_udp_close(sock/udp.h::sock_udp_t* sock)¶ Closes a UDP sock object.
Parameters
sock: A UDP sock object.
-
int
sock_udp_get_local(sock/udp.h::sock_udp_t* sock,sock/udp.h::sock_udp_ep_t* ep)¶ Gets the local end point of a UDP sock object.
Parameters
sock: A UDP sock object. ep: The local end point. Return values
- 0 on success.
- -EADDRNOTAVAIL, when
sockhas no local end point.
-
int
sock_udp_get_remote(sock/udp.h::sock_udp_t* sock,sock/udp.h::sock_udp_ep_t* ep)¶ Gets the remote end point of a UDP sock object.
Parameters
sock: A UDP sock object. ep: The remote end point. Return values
- 0 on success.
- -ENOTCONN, when
sockhas no remote end point bound to it.
-
msp430_types.h::ssize_tsock_udp_recv(sock/udp.h::sock_udp_t* sock, void * data,msp430_types.h::size_tmax_len, uint32_t timeout,sock/udp.h::sock_udp_ep_t* remote)¶ Receives a UDP message from a remote end point.
Parameters
sock: A raw IPv4/IPv6 sock object. data: Pointer where the received data should be stored. max_len: Maximum space available at data.timeout: Timeout for receive in microseconds. If 0 and no data is available, the function returns immediately. May be sock.h::SOCK_NO_TIMEOUTfor no timeout (wait until data is available).remote: Remote end point of the received data. May be NULL, if it is not required by the application.Note
Function blocks if no packet is currently waiting.
Return values
- The number of bytes received on success.
- 0, if no received data is available, but everything is in order.
- -EADDRNOTAVAIL, if local of
sockis not given. - -EAGAIN, if
timeoutis0and no data is available. - -EINVAL, if
remoteis invalid orsockis not properly initialized (or closed whilesock/udp.h::sock_udp_recv()blocks). - -ENOBUFS, if buffer space is not large enough to store received data.
- -ENOMEM, if no memory was available to receive
data. - -EPROTO, if source address of received packet did not equal the remote of
sock. - -ETIMEDOUT, if
timeoutexpired.
-
msp430_types.h::ssize_tsock_udp_send(sock/udp.h::sock_udp_t* sock, const void * data,msp430_types.h::size_tlen, constsock/udp.h::sock_udp_ep_t* remote)¶ Sends a UDP message to remote end point.
Parameters
sock: A raw IPv4/IPv6 sock object. May be NULL. A sensible local end point should be selected by the implementation in that case.data: Pointer where the received data should be stored. May be NULLiflen == 0.len: Maximum space available at data.remote: Remote end point for the sent data. May be NULL, ifsockhas a remote end point.sock.h::_sock_tl_ep::familymay be AF_UNSPEC, if local end point ofsockprovides this information.sock.h::_sock_tl_ep::portmay not be 0.Return values
- The number of bytes sent on success.
- -EADDRINUSE, if
sockhas no local end-point or wasNULLand the pool of available ephemeral ports is depleted. - -EAFNOSUPPORT, if
remote != NULLandsock.h::_sock_tl_ep::familyofremoteis != AF_UNSPEC and not supported. - -EHOSTUNREACH, if
remoteor remote end point ofsockis not reachable. - -EINVAL, if
sock.h::_sock_tl_ep::addrofremoteis an invalid address. - -EINVAL, if
sock.h::_sock_tl_ep::netifofremoteis not a valid interface or contradicts the given local interface (i.e. neither the local end point ofsocknor remote are assigned toSOCK_ADDR_ANY_NETIFbut are nevertheless different. - -EINVAL, if
sock.h::_sock_tl_ep::portofremoteis 0. - -ENOMEM, if no memory was available to send
data. - -ENOTCONN, if
remote == NULL, butsockhas no remote end point.